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Home ? Importing Assets ? ASE import

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05/09/2010 19:05:56

tripfreakExperimental user
tripfreak
Posts: 142
I just played around with the new ASE-import function and imported the kubelwagon model from Katsbits.

After saving the scene and reopening later the texture is not shown, although its still activated (see picture left side - reloading of the texture with same result). But when I import the whole model again it looks fine except for the ground recognition (picture right side) ?



Will it also be possible to save imported objects in Muvizu ?
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05/09/2010 21:18:14

StoneheadExperimental user
Stonehead
Posts: 55
Yep I've been playing with this too ...I have the problem that when an object has too many colour options the selection panel/window is too large and runs off the bottom of the screen with no scroll option ...is there a way round this
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06/09/2010 11:28:45

glasgowjim
glasgowjim
Posts: 698
Hi Tripfreak, thanks for reporting this issue.

After investigating further we have discovered that if you select "Map Alpha to > Opacity Mask" when importing objects the textures are saved with the rest of the model.

We are looking into a fix, but this workaround should work in the meantime.

Stonehead,

If you select "ID Texture > Use ID Textures" the menu should be smaller - I will also be making a tutorial for editing objects to increase their compatibility with Muvizu.

Take care,
-Jim.
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06/09/2010 14:05:16

StoneheadExperimental user
Stonehead
Posts: 55
Cheers for the quick reply Jim ... Perfect ..I can access the colour panels now
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06/09/2010 15:02:29

StoneheadExperimental user
Stonehead
Posts: 55
MMmmmm I just went back to the project and it has lost all the colour selections ...bugga

Hahaa I really should read all the posts ....problem answered above
edited by Stonehead on 9/6/2010
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06/09/2010 19:47:27

StoneheadExperimental user
Stonehead
Posts: 55
Nope ..I must still be doing something wrong ..the colours are still missing on reload and now several of the model sections have vanished......hmmmmmm
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07/09/2010 14:51:32

mcmillan-raExperimental userMuvizu staff
mcmillan-ra
Posts: 164
Yeah, hmmm... seems there is some problem here. Not sure what it is yet.

Though if I do as Jim suggested below - with the Alpha->OpacityMask, it does seem to work for me. Without that I get some different effect (plain coloured) - and not the checkered pattern tripfreak had below.

Some ASE's are definitely causing problems - if people wanna send some of the problematic ones (+any textures) to bugs@muvizu.com, we'll see about fixing this for the next release.
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09/09/2010 12:04:54

glasgowjim
glasgowjim
Posts: 698
Hi Stonehead,

There is a fix being implemented at the moment, so it should make it's way into the release pretty soon.

Take care,
-Jim.
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09/09/2010 12:50:20

StoneheadExperimental user
Stonehead
Posts: 55
Great stuff Jim thanks
I have just had some success with imported ASE's but I had to set them up before rendering... the ouput was fine.

Cheers Ian
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09/09/2010 19:25:44

Than
Than
Posts: 127
I tried using the ASE import created from sketchup and everything worked fine.
I have the bmp in C:\ut3\toto.bmp at 256x256 pixels.

The mesh allows me to change the colours fine and has more than 2 colour id's to change and all is good (unless too many colours means you can't get to the bottom of the box.)

But on saving and reloading the set the mesh has just 2 colours and seems to have a lot of the surfaces disapeared.

This seems to happen with every mesh from sketchup and I even tried the Map Alpha to > Opacity Mask option too.

Help please...
edited by Than on 9/9/2010
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09/09/2010 19:36:33

StoneheadExperimental user
Stonehead
Posts: 55
Hi Than
Jim told me a trick to get over the colour selection ...basically you import and select "use ID Textures" then the box is a much smaller version.
As to the other problem of disappearing faces and textures on reload I'm afraid I get exactly the same however Jim has posted today saying there is an update coming soon to fix it ...I have been using the pink strange looking models as place holders and reloading them when I am ready to render ...a bit of a bugga but the render is fine

Good luck Ian
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09/09/2010 21:21:34

Than
Than
Posts: 127
Thanks for the help and glad to know there is a fix coming.
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