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Home ? Characters ? FAT MAN OBJ file

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04/04/2016 02:47:14

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
It has been talked about in the past that it might be useful to have a reference model to load into a modelling program in order to size accessories and attachments without quite as much trial and error. Here is a link to a set of two FAT MAN OBJ files: One of them is sized for making ASE attachments, and the other is sized for making FBX attachments.

With the software I use, If I size to this model, the attachment comes into MUVIZU pretty close the first time, with very little resizing and rotation adjustment varies depending on the accessory. But I suspect that not all modelling programs handle sizing the same way, so you'll probably need to resize both of these to get the right ratio for your modelling program. Or not... (fingers crossed)

Let me know if this is useful.. if it is, I may go ahead and rough out approximations of the whole character set (as time allows)

Likewise, if you don't find it useful, please let me know that too so I don't spend a lot of time making more useless stuff.
<--click the little square for a visual


https://www.dropbox.com/s/6iwgk5z64hjrdo8/fat%20man.zip?dl=0
edited by PatMarrNC on 04/04/2016
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04/04/2016 06:58:11

ritsmer
ritsmer
Posts: 110
+1

Very useful, indeed.

Thank you!
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06/04/2016 04:06:45

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
OK, Here is a set of two OBJ files for the Muvizu WOMAN character. Like the OBJ files for FAT MAN, these are strictly for loading into your modelling program to help you size attachments and / or accessories. The smaller model is for sizing objects that will be exported as FBX, and the larger one is for reference on objects that will be exported as ASE.

Its a pretty rough model, but that shouldn't matter if using it for reference. It loaded successfully into three different modelling programs, hopefully it will load into whatever program you're using to create accessories.

But it isn't clean enough to export as FBX.. it will export, but what comes into Muvizu isn't pretty.

Here's a side by side graphic of the OBJ file and the Woman character:

here's a link to the OBJ files: https://www.dropbox.com/s/w0i9cuqrv1u2ivd/woman.zip?dl=0
edited by PatMarrNC on 06/04/2016
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06/04/2016 04:20:13

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
for the sake of info:

The FAT MAN OBJ model was made with a subdivision modelling program called SILO

but the WOMAN OBJ model was made with a nifty little tool I mentioned recently in another thread. The tool is named ARCHIPELIS, and it creates 3D models from the contour you create by tracing around a 2D graphic!



Its not a very clean model, but it was my first attempt with the software, hopefully future attempts will yield better results. But for the purpose intended, it's good enough to gauge relative size of accessories.

The photo of the woman character shown above as a comparison is the same photo that I used for tracing in Archipelis. It's a fascinating program, and it sells for only 29 euros / $33 USD

For this model I made no effort to save the head, body, arms, legs as separate entities.. I just traced around the figure. The result ends up looking like the cookies made with a cookie cutter.
Then I imported the semi-flat model into Silo and tweaked it from a side view in order to get the length of the feet and side contour of her head and body.

The waviness is an artifact of all my experimentation, trying tweaks, then undoing them. Fun!
edited by PatMarrNC on 06/04/2016
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06/04/2016 12:59:11

drewiMuvizu mogulExperimental user
drewi
Posts: 302
gotta be useful..thanks pat
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06/04/2016 15:00:38

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Yup, very useful - thanks dude!
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11/04/2016 20:42:17

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
I'm continuing to create OBJ files for all the characters, but instead of dribbling them one at a time, I think I'll wait until I can post the whole set at once.

Meanwhile, if you downloaded one of the other OBJ files and used it to size an accessory or attachment, please let me know if you think I need to change the orientation or size of the models.

Also, since the two models posted so far were made in different ways, it would be useful to know if either is problematic. Going forward I could use the approach that is deemed to be the most useful to others. Without any input, I'll probably tend to go with the modelling approach used with the FatMan OBJ file.

If anybody needs an OBJ file for a character between now and the time I post them all, shoot me a message and I'll prioritize the modelling of that character.
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