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Home ? Collaboration Requests ? Hire MZU modeler to make longer skirts?

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19/01/2016 19:03:07

CloudNinja
CloudNinja
Posts: 92
I'd like to hire someone to make skirts for the "Woman" & "Mandy" characters that are:
- "A line"
- go down 2-3 inches past the knee with no slits
- can be customized with different colors or custom textures.


Is that possible and is anyone able/interested?
thanks,
.cn
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20/01/2016 09:30:21

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
It would be possible, but it would be a solid object, rather than the current ones that have a fluid style.
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21/01/2016 01:17:51

CloudNinja
CloudNinja
Posts: 92
Do you mean "solid" like the "potato head" characters have vs. fluid like Mandy has?
If I'm understanding you correctly, you would be able to create a long skirt that could be used on a Mandy character, but the skirt would be "solid" like the skirts on the Woman (potato head) character....correct?
thanks,
.cn
edited by CloudNinja on 21/01/2016
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21/01/2016 07:17:47

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
CloudNinja wrote:
Do you mean "solid" like the "potato head" characters have vs. fluid like Mandy has?
If I'm understanding you correctly, you would be able to create a long skirt that could be used on a Mandy character, but the skirt would be "solid" like the skirts on the Woman (potato head) character....correct?
thanks,
.cn
edited by CloudNinja on 21/01/2016

Yep, that sounds right.
Just to be clear, I'm not volunteering to make this: my modelling skills are sub-par.
edited by MrDrWho13 on 21/01/2016
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21/01/2016 15:05:23

ekessler
ekessler
Posts: 46
MrDrWho13 wrote:
It would be possible, but it would be a solid object, rather than the current ones that have a fluid style.



I am also interested, can you explain how to do that and where to attach it to?
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21/01/2016 17:36:53

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
ekessler wrote:
MrDrWho13 wrote:
It would be possible, but it would be a solid object, rather than the current ones that have a fluid style.



I am also interested, can you explain how to do that and where to attach it to?

Note: You will need Muvizu:Play+ for this.
It would probably be best to try out a basic cylinder shape exported from sketchup (Some tips here: http://www.muvizu.com/forum/topic5405-tips--tricks.aspx#post28539 ). Mandy doesn't have many attachment points, so you'd probably have to use the chest point and move the skirt down. Once you get the cylinder in the right position, you can start playing around with the shape of it until it fits your needs. You might have to keep playing with the shape and position until it looks convincing.
Good luck!
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21/01/2016 18:00:12

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
This raises a good question about attachments in general:

Obviously, the Muvizu engine supports attachment physics that allow capes etc to flow and react to movement etc. If not, the newer characters could not have such attachments, (and they do. )

There are 3d packages available that allow the creation of fabric, hair and other objects that respond to the environment... indeed, it's big business right now. Many online 3D stores offer such accessories for use in a variety of products

SOMEBODY used such a package to create the dynamic content that is already available in MUVIZU, so it's got to be possible to create and add new content if you have the right software and know the requirements for bringing it into MUVIZU.

Unlike the static model importing that is very well documented in Muvizu's WIKI, there is no information at all about creating and importing dynamic content. This could be a business decision, because by pricing Muvizu low, they need another way to generate income.. and the sale of add-on packs with new characters and dynamic content would certainly be a way to do that.

So the question arises: will the particulars about how 3rd party modelers can create dynamic content and new models ever be released? Or will it remain proprietary information?

If any of the modelers here who have been approached by Muvizu about creating new content have anything to add, I hope you participate in the thread as much as your non-disclosure agreement allows. ;-)
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21/01/2016 18:12:40

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
summary to that last post, I want to know the following:

1) What software is necessary to create dynamic content for Muvizu?

2) what requirements govern the importing of such content ?

3) will this information ever be revealed to users?


When the question of whether or not to disclose information that potentially affects future income opportunities is considered, it's worth also considering the implications of offering a highly user-modifiable product. With millions of potential users who all want something different, its very hard to provide enough proprietary content to keep them all happy.

It has often been speculated that one reason why MS-DOS outsold multiple competing operating systems that were clearly more robust is because it included GW BASIC, which allowed users everywhere to write the custom apps they needed. An explosion of shareware apps followed, all of which ran on MS DOS, and the rest is history.
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22/01/2016 16:30:05

WabbyMuvizu mogulExperimental user
Wabby
Posts: 98
In render engines like the Unreal Engine (used by Muvizu), we call that : Soft cloth.

But actually, users can't make soft cloth for Muvizu... maybe, one day.
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22/01/2016 17:04:05

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
PatMarrNC wrote:
summary to that last post, I want to know the following:

1) What software is necessary to create dynamic content for Muvizu?

2) what requirements govern the importing of such content ?

3) will this information ever be revealed to users?

1) Maya, I believe

2) Recompiling the source code - essentially hacking into the core files.

3) Unlikely
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22/01/2016 17:15:17

urbanlamb
urbanlamb
(Account inactive)
Posts: 1786
You dont "need" maya anything that will work with fbx files. The core of muvizu works on unreal 3. If you have time you can download the unreal 3 (if its still offered) and you will see the similarities right off the bat.

Modo, blender, maya, 3dsmax are the software that I can think of off the top of my head that I know will create stuff that would work inside muvizu.

However.. one has to look at their other product line. I myself might end up purchasing renderdigiwhatsit if I decide to continue with products from this company. My ideas have basically outgrown muvizu lol, but they do offer a product that would help me along the way in my endeavors.

Although I am quite happy with what I have now and will probably one day make some more small muvizu videos, but for giant projects I hit a wall awhile back where what I needed to happen simply could not happen inside muvizu and any methods I came up with were not good for me.

Anyhow I would use muvizu more if I could import characters and animations but, that would mean that they would be undermining their other software so I dont see this as viable for them and I think would require them to totally redesign muvizu and well they spent money on that already and created what I fondly call renderdigiwhatsit (renderdigimania)
edited by urbanlamb on 22/01/2016
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11/02/2016 21:35:20

braj
braj
Posts: 286
I just sent Digimania an email asking about soft cloth. I really wish they published more info on skinning, even what we have was figured out by users.
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