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Home ? Characters ? Base Character Reference Models

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23/06/2016 20:34:46

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
This is the (new) location for the base models of Muvizu characters - these will let you work on the (shape of the) internal characters to help create new attachments. You can also import them into a 3d package of your choice and chop them up/pose them as needed.

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OBJ versions of characters (not Hero types) by Ikes : http://www.ikes.nl/downloads/muvizu_default_meshes.rar

OBJ versions of Hero types by Ziggy72 : https://1drv.ms/u/s!ALlUfF5OI9dJgTI
(Sinister, Heroine, Beefy, Rosie, Mandy)

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FBX versions of all characters by Ziggy72 : https://1drv.ms/u/s!ALlUfF5OI9dJgTE

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Downloadable set with base characters by Ziggy72 : http://www.muvizu.com/Set/46463/Base-Character-Models-Reference-Set



Ikes gets all the credit for working out how to do this, and you can extract the characters yourself by following these two links :

Tool used to extract UPK files to PSK : Umodel http://www.gildor.org/en/projects/umodel#files

PSK Importer for blender : https://github.com/Befzz/blender3d_import_psk_psa

All credit for the models themselves goes to Muvizu / Digimania, we have only unearthed them

NOTE : These are not usuable Muvizu characters, they don't animate, they don't move - they are simply static models.
edited by ziggy72 on 26/07/2016
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23/06/2016 21:19:11

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Oh, you couldn't really use these in a scene could you? Surely too segmented. But yeah, no campfire singing please Big Grin I can certainly do the hero types as OBJ to complement Ikes upload, yes.
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23/06/2016 21:27:29

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
PatMarrNC wrote:
Ziggy, you've really moved fast on this and figured out a lot of stuff very quickly... my old man brain is still trying to find and load models in UMODEL (not very successfully)


Couple of tips for ya, regards Umodel :

Path is C:\Program Files\Muvizu Play\MuvizuGame\Content\Packages

(or Program Files (x86) if using the 32-bit version)


Make sure to tick the PC toggle in the Platform box at the bottom of the start screen.

Before you try to export anything, click on the Tools dropdown and select Scan Content. This will now show you what has a skeleton, a texture, etc.
edited by ziggy72 on 23/06/2016
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23/06/2016 21:44:24

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Chopping bits off them to use as animate-able attachments and such would be another good use for them, certainly. It's what I'm gonna do
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23/06/2016 22:24:14

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
I'm already going to be using the Mandy mesh to make her body top for the operating table scene (so you can't see that she's just a floating head!) for the movie I'm making for Clayster's competition. Necessity is the driving force here - why do think I was all over this from this morning up till now?! Been asking Muvizu HQ for YEARS for the reference meshes for the bodies, so I wasn't hanging about when I have the chance to do it myself.
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25/06/2016 14:14:21

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Nice job Pat, added them to the OP.
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25/07/2016 20:57:14

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
I deleted the link to the OBJ files I sized for ASE and FBX.... for a couple of reasons:

1) I think the sizing is only a deal in my own modelling environment, so it probably doesn't add value for anybody else, and the OBJ files are already available in the original sizes

2) a recent thread on use of Muvizu assets made me rethink my decision to post their assets in a way that is accessible to the general public and which makes their proprietary characters portable to other environments.

upshot is that anybody who tries to follow the links above to access the files will get a dead link. Sorry.
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26/07/2016 14:34:34

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
PatMarrNC wrote:
I deleted the link to the OBJ files I sized for ASE and FBX.... for a couple of reasons:

1) I think the sizing is only a deal in my own modelling environment, so it probably doesn't add value for anybody else, and the OBJ files are already available in the original sizes

2) a recent thread on use of Muvizu assets made me rethink my decision to post their assets in a way that is accessible to the general public and which makes their proprietary characters portable to other environments.

upshot is that anybody who tries to follow the links above to access the files will get a dead link. Sorry.

Removed them, so no dead links.
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