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Which is better?

Muvizu: 27
Moviestorm: 8
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26/11/2010 20:47:28

raptormarlins
raptormarlins
Posts: 17
Did you know Muvizu has a competitor? One that is basically the same but with enhanced looking people, guns and modding? I like muvizu more cause of its design but Moviestorm is basically a modders and machinima makers cup of tea.



Website: http://www.moviestorm.co.uk/




Looks good. Site looks clean. But what is this? You have to buy it ?!?!?!




Well now thats rude. Atleast they have a free version up Big Grin: http://www.moviestorm.co.uk/moviestorm/article/are_previous_versions_of_moviestorm_still_available/




Now im not trying to say Muvizu sucks or anything but i think Moviestorm is a little "up to date" in making movies. And its community is pretty nice.




You can even build your own sets and upload mods to this program. Pretty sweet if you ask me.




Now for the poll. Which is better? Muvizu or moviestorm?
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26/11/2010 23:29:41

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1257
Moviestorm is clunky and nowhere as easy to make a movie as quickly and as slickly as Muvizu

I've tried both and Muvizu is the only one that I have actually taken ideas through from start to finish.

I think that says it all

Muvizu also has only been in developement for a short length of time with a small team of developers so hang in there. There is plenty more to come! trust me!

cheers

D
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27/11/2010 00:21:47

artpenMuvizu mogulExperimental user
artpen
Posts: 362
I've used moviestorm, and It's quite good for deep storys, but it lacks a lot of colour and fun.
I found the moviestorm forum quite dull and boring, and the dev guys just don't seem to listen like
They do in muvizu. I liked muvizu instantly, the speed of progress, the cartoon characters, I just knew it had
Massive potential.
In muvizu you can manipulate your character better, and show a lot of emotion, but with moviestorm you cannot
Twist and turn your puppets heads or control their eye-balls like you can in muvizu, and your puppets in movistorm
Seem very robotic sometimes.

Moviestorm has it's strenths in object interaction and a good waypoint system, but I was dissapointed when they
Started to charge for it when it's not even a complete product.

I tell you what, I bet if everybody gets behind muvizu, supports it with great, fun animations, the team at muvizu will
Not let you down.

To cap it all off, it all depends what type of movies you want to make, dark, deep, intense, go moviestorm, colourful,
Funny, crazy, mad and highly entertaining, muvizu everytime...

Put it simply, would you like to watch Eastenders in black and white, or a Pixar animated version?
edited by artpen on 27/11/2010
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27/11/2010 00:53:38

artpenMuvizu mogulExperimental user
artpen
Posts: 362
Oh, by the way, if you want to see the future of muvizu animations, check out Aardman studios Planet Sketch.

have fun, artpen
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27/11/2010 02:09:53

RightURKen
RightURKen
Posts: 62
There are a few programs out there like Muvizu. Along with MovieStorm there is:

Iclone- http://www.reallusion.com/iclone/

VooVees Director- http://www.voovees.com/

KloseUp- http://www.kloseup.com/ -It's in Korean but I believe there's a English website out there somewhere.
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27/11/2010 04:24:13

mystoMuvizu mogulExperimental user
mysto
Posts: 471
I've looked at the other software that's sort of like Muvizu or Muvizu is sort of like them or however you would like to compare them all and I myself prefer using Muvizu. Being a long time user of some really hard to learn and use animation software I find Muvizu to be a breath of fresh air. Since my preference is cartoon style animation it suits me just fine.

Every piece of software is going to have it's strengths and weakness's and Muvizu is no exception. There are some things that it won't do and I would like to see a few things added into future versions but for what it does do and how it goes about doing it you can't really beat it. And being totally free is mind boggling in my opinion.

In my short time using the Muvizu I've never seen a development team that listens to their users like this one does. They seem to be genuinely interested in what their users want and they seem to try their best to add it to the software when they can. Like Dreeko said, Muvizu has only been around for a short time with a small development team. I think all of us are going to be pleasantly surprised at what they have in store for us in future releases.
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27/11/2010 18:30:15

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
I've seen the Moviestorm stuff, and I just find it tedious. It looks like intro movies for games from ten years ago - when you're tryng to emulate reality, everything that doesn't look real makes you conscious of the fact your watching a constructed thing, something unreal.

Muvizu is cartoonish from the off, so everything is obviously not real, so you don't consciously question it - and so anything that looks real just tends to add to the animation. Look at the Final Fantasy film - utterly beautiful, unbelievably high quality rendering, and it was rubbish. You don't buy the characters, because they're not real, and you can't quite get that out of your head, no matter how detailed the textures are, or how realistic the lighting looked. Then look at the cartoonish side of animation - all the Pixar, Disney and Dreamworks stuff. Buzz Lightyear is a more believable character than anyone out of Final Fantasy, or Avatar, or any 'real' looking animations.

Hmm, reading that over it sounds like I'm dissing Moviestorm. Yeah, probably am - Muvizu Rules!
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27/11/2010 19:34:15

artpenMuvizu mogulExperimental user
artpen
Posts: 362
Bang on ziggy, I think the only way any animation can make a character believable is to break reality boundries.
I think all the failed big cg animated movies forgot the secret formula, funny, outlandish, far out characters.
Ok, some of disneys epics, like snow white, sleeping beauty ect all had roto-scoped characters and their movements
were very human like, but Disney made sure to break the reality with funny cartoon like creatures.

Another perfect example of these boring, just can't get into it movies, is that one Ray Winston and SIR A.Hopkins
Rotoscoped for, I can't remember its name, but my god it looks double crap!!!!

Zzzzzzzzzzzzzzzzzzzzzzzzzzzz

Sleepy
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27/11/2010 21:00:54

mystoMuvizu mogulExperimental user
mysto
Posts: 471
I think a good animation involves a good storyline. Look at Southpark or the Simpsons. Neither show is animated using "high end" techniques and yet each show has millions of people who watch it regularly. It just goes to show that having beautifully rendered scenes and realistic looking characters doesn't always make for a good animated series.

Everyone knows the characters are not real but yet they seem real because of how they act on the screen and how the story is told. The characters are entertaining and funny and people seem to relate to them in one way or another. "Oh, I have a friend that acts just like Cartman" or " Did you see what Bart did, my brother did that same thing last week". Things like that.

Try to picture yourself lost in the woods. What would you do? How would you do it? What are you feeling at that moment? These are things that need to be incorporated into the character on the screen in order to make them more "believable". Being able to have your characters portray emotions from the situation they are in is a tough thing to do but studios like Disney and Pixar do it quite well.

I guess what I am trying to say here is that fancy software doesn't make a good entertaining animation. Being able to tell a story and make your characters seem "alive" will make the outcome more believable and entertaining to your audience no matter what software you use.

I hope this makes sense.
edited by mysto on 27/11/2010
edited by mysto on 27/11/2010
edited by mysto on 28/11/2010
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29/11/2010 16:58:11

kkffoo
kkffoo
Posts: 27
I found the moviestorm forum quite dull and boring, and the dev guys just don't seem to listen likeThey do in muvizu.


I'm sure the MS developers listen, in fact I know they do!

I think the general Moviestorm fourm population is older, but this doesn't necessarily reflect the age profile of those using the product.

One of the best things about Muvizu (apart from the fabulous artwork) is that it provides a free entry point into the world of machinima. Even a small cost is a huge barrier to someone too young to own a credit card.

I think it is fantastic how the forums are taking off here and I'm enjoying the films creators are making.

I hope we will have some amazing Muvizu entries in next year's Machinima Expo!
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29/11/2010 20:20:42

dwino
dwino
Posts: 56
Well Muvizu is certainly headed in the right direction, whereas Moviestorm's path is a bit off. Plus they've been developing forever by now and their eyes still don't move! They are locked looking straight ahead. Crazy! Insane!




I'm guessing most if not all of their motion comes from motion capture. This is okay, sorta, but lacks the snap and passion of real animation. The smooth cartoonish and sometimes snappy motions in Muvizu were hand animated by animators.




I don't agree that moviestorm is better for dark movies...
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29/11/2010 20:39:26

kkffoo
kkffoo
Posts: 27
No MS animations are handmade as well. I don't have any objections to MoCap though. Many animations used in Second Life machinima were originally sourced in that way.
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30/11/2010 01:00:38

dwino
dwino
Posts: 56
Fair enough. BUT...and I know I will sound a bit harsh here. Some of the animations I've seen from MS are clunky, wooden, and too naturalistic (but a wooden naturalistic if that makes any sense). And the naturalistic animations I've seen I suspected to be mocap because they aren't cleaned up, they are jerky in some cases.



Some animations looked okay, and now that you're telling me they were not mocaped, I have to suspect the graph editor had not been touched and left unpolished (Naturalistic can work when hand animated into creatures in films, because they are meant to interact with human characters).
edited by dwino on 30/11/2010
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30/11/2010 07:56:55

kkffoo
kkffoo
Posts: 27
I think it's a great idea to stay aware of what the wider machinima community are doing. All the various tools have their annoyances and benefits, and it is down to personal choice as to which suits you best.
Lots of creators use more than one program, and there are friendly and interesting members lurking in all forums
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30/11/2010 10:16:24

freakmoomin
freakmoomin
Posts: 272
Its kinda like comparing apples and oranges really.....Both have their strengths and weaknesses.

im pretty surprised that moviestorm isnt mocap (or at least partially) some i can defo imagine being hand done but some of the more involved animations like the dancing and stuff defo looks mocap or at the very least rotoscoped...

I think muvizu should just be proud to be mentioned in the same breath as things like moviestorm as muvizu is pretty much a new born baby compared to these packages and hopefully it gets the chance to keep on growing up
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30/11/2010 12:25:54

kkffoo
kkffoo
Posts: 27
I like the stylised animations in Muvizu, it is one of the reasons I like Voovees as well. I think it's hard to compare packages in any terms other than 'what fits my project, my pocket and my style?', and there are always some compromises to be made.
If you are making animated film you will spend a lot of time with your chosen package, so I think there's an emotional element to it, 'do I love what I'm doing?'. Another factor is working out what kind of support is available when things go wrong, whether from the community or from staff.
Of course, once you've learned a program in depth it can become harder to shift track and go back to 'square 1' with another tool, but it can be a valuable experience, learning that all machinima tools have their limitations.
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30/11/2010 14:38:38

SebastianHawks
SebastianHawks
Posts: 3
I think MovieStorm movies are utter soulless... If you're going for the more realistic look you'd be better off with packages like Daz Studio (also free) or even better: Carrara (Tip!) or Poser, so you can useDaz3d models.



A bit more of a learning curve than Muvizu. But then again: just a bit...
edited by SebastianHawks on 30/11/2010
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30/11/2010 16:20:00

kkffoo
kkffoo
Posts: 27
I think the pricing structure is offputting for those packages. Yes you get some things free, but if you want to make anything the addons cost.
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30/11/2010 20:09:17

Hectorstudio
Hectorstudio
Posts: 10
I've approached some years ago the 3d technology...
And, dispite the fact that Muvizu is in a "beta" phase, the point of strenght are many...

The possibility to custom the character is huge.
The animation patterns are very useful (also the "number pad 3 per 3 is interesting).
The "music section" is fantastic (and I hope that the developers will add new features in future, just like saxophone, violin, Upright bass... sorry, I was dreaming)

Something that sometimes is difficult to do, is the post-editing of the animation.
For instance is difficult (to me, maybe I'm the only one in the universe) to direct the character with the mouse (I would prefer to control it with the keyboard).

I've used iClone, but... Muvizu RULES!!!
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01/12/2010 10:12:49

primaveranz
primaveranz
Posts: 520
I couldn't criticize Muvizu, because I've never managed to get it to run, and the Voovees site couldn't accept my credit card when I tried to buy it. So Moviestorm is up on both those scores

I'd love to try both - they seem to have great features and great support staff (as does Moviestorm - I must add) but I do feel the cartoony look of both Muvizu and Voovees would limit me.

However like kkffoo says maybe its because I am one of MS's older demographic - horses for courses
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