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28/04/2012 08:48:49

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1257
The plugin magpie strikes again!

Well done mr D

You can have your cake but can you eat it?
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03/06/2012 09:27:52

DyllyMuvizu mogulExperimental user
Dylly
Posts: 555
The second part of my 'Dismantling High Bridge' blog dealing with finishing off the roof section, UVW unwrapping, basic collision, parents and pubs, beagles and edible graphic tablets, and importing into Muvizu is now available on my website http://animationworkshop.co.uk/?p=131
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04/06/2012 10:25:41

JamieMuvizu staff
Jamie
(Account inactive)
Posts: 609
Dylly wrote:
The second part of my 'Dismantling High Bridge' blog dealing with finishing off the roof section, UVW unwrapping, basic collision, parents and pubs, beagles and edible graphic tablets, and importing into Muvizu is now available on my website http://animationworkshop.co.uk/?p=131



Wow. This really has been a labour of love Dylly - and the results is a testimony to that. Can't wait for the full, finished model.

--
Direct, don't animate!
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05/06/2012 01:13:08

DyllyMuvizu mogulExperimental user
Dylly
Posts: 555
Thanks Jamie...sorry to have to do this but...you've been kidnapped! Jamie in High Bridge Woman in Black moment! http://animationworkshop.co.uk/?p=145

Update on the work so far!

The basic level

Jamies Woman in Black Moment

And the interior...did I mention I double skinned the walls?
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05/06/2012 10:48:55

JamieMuvizu staff
Jamie
(Account inactive)
Posts: 609
Dylly wrote:
Jamies Woman in Black Moment



Well that just ruined the film for me, I havn't seen it yet. :P

--
Direct, don't animate!
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11/06/2012 16:37:25

DyllyMuvizu mogulExperimental user
Dylly
Posts: 555
Uploaded a new model set to the Muvizu site. The Military Compound.

For those that can't wait you can grab it here http://animationworkshop.co.uk/?portfolio-item=military-compound
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13/09/2012 00:29:26

DyllyMuvizu mogulExperimental user
Dylly
Posts: 555
Fantasy Cottage Revisited

I've been a bit quiet of late, under the weather, boating fishing etc but I'm back in the saddle again and thought I would revisit the Fantasy Cottage and see if I could give it a revamp and try and put into practise some of the techniques I've learned...well it will be Christmas soon so its nearly a year.

Like the original this version will be modular too, but will be double skinned so there is an internal structure to it. The original idea for the cottage was to make it twisty and rickety however I just ran into problems modelling this, but...I think I've sussed it with the latest version.

The base section is almost finished, still some last minute fiddling and matching with the textures to do, but as usual I will keep everyone posted with progress. Let me know what you think?
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13/09/2012 00:38:48

WozToonsExperimental user
WozToons
Posts: 494
Looks good, I like the fact it has interiors as well. Can't wait to see it finished.
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13/09/2012 07:00:01

InsaneHamster
InsaneHamster
Posts: 272
Looks amazing Dylly!! As always!
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25/09/2012 17:23:04

DyllyMuvizu mogulExperimental user
Dylly
Posts: 555
I've been trying to push the barrier a bit with what I can and can't do with making a model...the upshot is...I'm having a whale of a time BUT...I have to break it to the Muvizu Team now...No more holidays for a while as I have used up a fair amount of bog roll whilst making out my Christmas List.

I've finally found a method of creating one 'BIG' map that combines several other maps that Muvizu will quite happily choke down (with the odd coughing fit on the way) without resorting to creating a multisub object material. This means I can apply a separate ao map to a large model.

Now for Christmas Dear Santa Barry I would like Muvizu to

Use Bump Maps
Normal Maps
An old person character just like the new super hero characters complete with animations of course.
A baby character.
A new boat (real one so I can go fishing)
Peace on earth and good will to all men except that ginger bloke in Tesco who keeps scratching his head on the deli counter.

A bit of a revamp on the model but this is the progress so far.

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25/09/2012 17:40:25

mystoMuvizu mogulExperimental user
mysto
Posts: 471
Your work never ceases to amaze me Dylly. Well done!!!
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25/09/2012 19:15:00

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Dylly wrote:
I've finally found a method of creating one 'BIG' map that combines several other maps that Muvizu will quite happily choke down (with the odd coughing fit on the way) without resorting to creating a multisub object material. This means I can apply a separate ao map to a large model.


One map to rule them all? Whaaaaa? Surely not! How, where, when, etc? (can't believe I'm getting excited by texture mapping - my GeekMeter's just gone off the scale!). And the model looks excellent.
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26/09/2012 01:24:50

WozToonsExperimental user
WozToons
Posts: 494
To say I cannot wait for this model is an understatement of epic proportions.

I may be presuming too much Sir Dylly but may I be so bold as to suggest that you make a version with the windows and doors missing as in the excellent digital representation we have been fortunate enough to peruse?
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26/09/2012 10:53:07

DyllyMuvizu mogulExperimental user
Dylly
Posts: 555
Thanks Mysto, I just wish I could sit down and make an animation without getting sidetracked with the sets.

Ah Ziggy, dark are the waters of the Clyde...and even darker are the waters in Morpeth but from the Elven Smiths of the shining Towers of Muvizu comes the wisdom which says...

"Sometimes you nip out for a quick fag and a pint, get slotted, forget where you were up to on a model and whether you saved it or not...and forget which day it is..."

Which is what happened to me. But I decided to just carry on and remap the model having already mapped the pieces and found that 'hey presto' I can move all the mapped pieces about on another map and render out one big map and one big ambient occlusion map, create a new material using the super maps and the bloody thing works!

Now then Wozza, the model started out as being modular, but I got sidetracked...just a bit...but fear not when it comes to making the ase files the walls, floors and timber frame will be one model, the roof (which I tried to accommodate a request by Ziggy on the first model and failed but think I've managed on this one...which makes it a bit complex) will be another, all the doors will be seperate models so they can move and the windows will be yet another model...as will the staircases both internal and external which I'm working on at the minute will be stand alone models too.

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26/09/2012 20:44:25

DyllyMuvizu mogulExperimental user
Dylly
Posts: 555
Woodwork almost complete...well the floors are in.Just about to start on the doors and windows. Now I wish Ziggy had his ZMB technology advanced a bit...I just realised what a pain the collision is going to be on this model...any volunteers?

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26/09/2012 23:46:50

DyllyMuvizu mogulExperimental user
Dylly
Posts: 555
The windows are now 'in' doors tomorrow and then that roof!

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27/09/2012 01:37:47

WozToonsExperimental user
WozToons
Posts: 494
Awesome, I cannot unfortunately help with the collision as my skills are not up to the job. Creeped out

However, after seeing the pictures I do have one question/request. Will the glass be transparent? If not can you include a set of frames without glass if possible?

Glad to hear it will be fiddleable.


worship
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27/09/2012 10:02:10

JamieMuvizu staff
Jamie
(Account inactive)
Posts: 609
It's a beautiful looking model Dylly. The collision should be pretty easy though? All you need is 3 flat levels for the base / ground, 1st floor and 2nd floor followed by some collision on the steps. I wouldn't think you'd need to have collision on the walls or roof or anywhere else - though I've not seen the script for what its going to be used for.

--
Direct, don't animate!
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27/09/2012 13:46:07

InsaneHamster
InsaneHamster
Posts: 272
I think we need a new program called Dylly Modeling so we can all download it and have our own Dylly modeling our stuff for us. we just type in what we want modeled and poof there it is. Woo Hoo!

But seriously Dylly thats some really amazing work you do. Im torn between learning to model or animating with Muvizu....modeling..animating....tried modelling almost killed my PC Damn Computer.. so i better stick with animating. atleast until the Dylly Modeling software is done and can be downloaded then i might take up modeling lol.
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27/09/2012 17:14:48

urbanlamb
urbanlamb
(Account inactive)
Posts: 1786
Jamie wrote:
It's a beautiful looking model Dylly. The collision should be pretty easy though? All you need is 3 flat levels for the base / ground, 1st floor and 2nd floor followed by some collision on the steps. I wouldn't think you'd need to have collision on the walls or roof or anywhere else - though I've not seen the script for what its going to be used for.



Yes i saw this questiong to help with collision and was unsure what you meant. If you need someone to add collision for you I can help but as stated here I found that with muvizu all i ever need to do is put some collision into the floors. I totally ignore doorways and walls. I also of course put the bottom most piece collision wise where I want it to sit on the terrain. Of muvizu so it does not sit above the ground.

So far I haven't noticed that many issues with muvizu I see it doesnt like models that are not bulky they bounce around but aside from that its not a big deal i just import it in bulkier and downsize inside muvizu.

Anyhow I can help if you like but of course I would need the file to add collision to
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