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16/11/2010 20:37:33

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
You know, this is brilliant - the programmers fix a bug, and the users miss the bug! It is just me that finds that funny?! Okay, just me then

And now, back to the Neil & Dreeko Show! Big Grin
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16/11/2010 20:41:33

artpenMuvizu mogulExperimental user
artpen
Posts: 362
I like the idea of a waypoint system for characters and cameras and for everything that's gotta move.
it would save a lot of frustrating hours trying to get that perfect walk path, perfect dolly shot.
I've had a go at moviestorm, and I think they have a pretty good waypoint system, quite easy aswell Quiet

I like the current system, but for us bleeding edge junkies, we want bleeding edge murder toolsAvast!

Owww arrrrrrr!!!
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16/11/2010 20:42:44

NeilExperimental userMuvizu staff
Neil
Posts: 396
ziggy72 wrote:
And now, back to the Neil & Dreeko Show! Big Grin

Somebody should make a video of that.
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17/11/2010 10:49:09

Emily
Emily
(Account inactive)
Posts: 346
artpen wrote:
I like the idea of a waypoint system for characters and cameras and for everything that's gotta move.
it would save a lot of frustrating hours trying to get that perfect walk path, perfect dolly shot.
I've had a go at moviestorm, and I think they have a pretty good waypoint system, quite easy aswell Quiet

I like the current system, but for us bleeding edge junkies, we want bleeding edge murder toolsAvast!

Owww arrrrrrr!!!

Bang on.

A waypoint system would make things much easier, and more precise.

The only question is (to all the users) - does anyone actually NOT want this?

Do you think it would hamper you in any way?
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17/11/2010 11:04:20

toonaramaMuvizu mogulExperimental user
toonarama
Posts: 661
All

I definitely think this is needed.

Using keyboard/mouse to move objects/cameras/characters is (perhaps) more intuitive but I'm not convinced but anyroad I find this by far the most frustrating aspect of the software and usually end up giving up.

I don't know if having an under spec machine does not help or it is just my lack of dexterity but I can't get anything to go where I want, when I want and in the direction I want!

I would love it, love it, if we had them (to misquoute Kegs) - waypoints I mean
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17/11/2010 11:33:09

artpenMuvizu mogulExperimental user
artpen
Posts: 362
Hi again, the muvizu character movement system works fine and I think should not be removed, maybe tweeked.
What I'm thinking is just an extra option to the current system by which you could switch over to a point and click
And GO!!. It would still leave the pathway dots on the ground, but it would simply be point and click-GO.
it would also be better with speed set control, walk-mood, maybe even crawling mode

I see this as a massive time saver.
Don't yer just bleeding love muvizu, cheersCool
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17/11/2010 21:28:36

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Toonarama said it perfectly - control over character movement is extremely tricky (less so with the camera and objects, but only because you can use the keyboard to move them). Just having a character walk in a straight line, for even a few steps, is an erratic and usually frustrating experience. I have a Saitek Cyborg gaming mouse, and yet according to the program I am incapable of moving it in a straight line, or maintaining a contant speed. Even after my 14th attempt. I didn't headshot all those people in Battlefield 2 and Ghost Recon to be told this! Gun

Can we have the characters guided by the keys now, while we await a waypoint system later? I think this would keep everybody happy for the moment. Well, me anyway
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18/11/2010 09:31:07

NeilExperimental userMuvizu staff
Neil
Posts: 396
This is excellent stuff, guys. Please keep it coming, I'm listening.
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18/11/2010 10:07:13

Emily
Emily
(Account inactive)
Posts: 346
Aw. Listen to old Frasier there. He REALLY cares. Like really, really cares.
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18/11/2010 10:18:43

artpenMuvizu mogulExperimental user
artpen
Posts: 362
Hello, hello, elllllllloww...
To make our muvizu beast savage in all directions, aswell as the much needed (point-click-go) system, would it be
extra super cool to also be able to disable the walking running animation, this way you could have our puppets
moving without using his legs, and if you could make him sit you could get over the link to objects problem?What I mean is, would this be easier for us animating our characters to drive our cars, or planes?

Cheers
edited by artpen on 11/18/2010
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18/11/2010 10:45:46

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1257
artpen wrote:
Hello, hello, elllllllloww...
To make our muvizu beast savage in all directions, aswell as the much needed (point-click-go) system, would it be
extra super cool to also be able to disable the walking running animation, this way you could have our puppets
moving without using his legs, and if you could make him sit you could get over the link to objects problem?What I mean is, would this be easier for us animating our characters to drive our cars, or planes?

Cheers
edited by artpen on 11/18/2010


In addition I would like to have a walking/running on the spot mode (I've mentioned this before, I know!) to use the scrolling background without the character walking away from it, I dont know if some kind of treadmill that matches the speed of the characters underfoot is the answer, but whatever it is, it would be awfy handy!

D
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18/11/2010 10:59:36

artpenMuvizu mogulExperimental user
artpen
Posts: 362
Avast!

Owwwwe arrrrrrrr!
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01/12/2010 20:47:24

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Hang on, been using the new version, and a familiar problem appreared again - I moved a piece of scenery, it hit another bit of scenery which moved, and brought my entire set down. The bits of set were all locked - am I to understand 'locked' doesn't mean it's actually locked, just...what? My understanding is that locked would mean unmovable, uneditable, and, you know, locked, so it can't be affected by anything else you're doing. I build complex sets, I need to be able to have stuff stay where I left it - could you make lock actually lock the buggers down properly? Thankyou.

Also, thankyou for adding the keyboard shortcuts to the zoom buttons in the timeline window, just as you said you would. You make me hopeful that the lock will get sorted too

And for goodness sakes, give Dreeko his dragon! I think he's earned it! Applause
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01/12/2010 22:29:53

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1257
ziggy72 wrote:
And for goodness sakes, give Dreeko his dragon! I think he's earned it! Applause

Dragon shmagon I'm after a griffon now Gotcha!
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02/12/2010 11:42:49

GordonMuvizu staff
Gordon
Posts: 23
Dreeko wrote:

In addition I would like to have a walking/running on the spot mode (I've mentioned this before, I know!) to use the scrolling background without the character walking away from it, I dont know if some kind of treadmill that matches the speed of the characters underfoot is the answer, but whatever it is, it would be awfy handy!

D

This is something that should be relatively easy to add, so we'll try to get it into a future release. Standard "no promises" disclaimer applies
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02/12/2010 11:47:53

glasgowjim
glasgowjim
Posts: 698
Dreeko wrote:
ziggy72 wrote:
And for goodness sakes, give Dreeko his dragon! I think he's earned it! Applause

Dragon shmagon I'm after a griffon now Gotcha!


You just want to re-enact one of my favourite Family Guy moments:

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02/12/2010 11:49:33

Emily
Emily
(Account inactive)
Posts: 346
But Dreeko, we already have a Griffin - he's in the pre-made characters list!

Second from the right on this line up.



Just be careful now...don't let him near the evil animations...
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02/12/2010 17:52:08

inlimbo
inlimbo
Posts: 70
Hello Muvizu,

I was just toying with moving an object in .14b last night, and it seems the object movement bug still persists. The bug where if you delete the first animation in a string of several animations, all the following animations will be deleted.

I assumed this was addressed in the latest release (29th).

If it was addressed, my Muvizu updated through the software over the internet, would a clean install get the fix in?



__
edited by inlimbo on 02/12/2010
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02/12/2010 18:07:20

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1257
Emily wrote:
But Dreeko, we already have a Griffin - he's in the pre-made characters list!

Second from the right on this line up.



Just be careful now...don't let him near the evil animations...


So there is!
Missed that one

Consider my request for a griffon withdrawn!

Lol!
Cheers
D
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06/12/2010 11:29:18

NeilExperimental userMuvizu staff
Neil
Posts: 396
ziggy72 wrote:
Hang on, been using the new version, and a familiar problem appreared again - I moved a piece of scenery, it hit another bit of scenery which moved, and brought my entire set down. The bits of set were all locked - am I to understand 'locked' doesn't mean it's actually locked, just...what? My understanding is that locked would mean unmovable, uneditable, and, you know, locked, so it can't be affected by anything else you're doing. I build complex sets, I need to be able to have stuff stay where I left it - could you make lock actually lock the buggers down properly? Thankyou.

Locked items shouldn't be moved by collisions, so this is a bug. I was hoping to be able to get back to you today with a proper answer about this, but unfortunately the developers responsible for this part of Muvizu are on holiday and/or lost in the snow. I'll let them know about it however and hopefully there'll be a fix for it in the next release.

ziggy72 wrote:
Also, thankyou for adding the keyboard shortcuts to the zoom buttons in the timeline window, just as you said you would. You make me hopeful that the lock will get sorted too


You're welcome. If there's anything else you'd like to see added, simply follow Dreeko's lead and make a hilarious video outlining the issue for us all to see.

ziggy72 wrote:
And for goodness sakes, give Dreeko his dragon! I think he's earned it! Applause

We're working on it, but we need to model it, texture it, animate it, make attachments for it, etc.
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