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Home ? Characters ? head/eyes movements and sliding on the ground

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25/01/2011 08:02:05

alakyr
alakyr
Posts: 21
hi guys i have 2 problems:

1) yeasterday i was playing with muzivo to waste time at work (lol i'm too fast to done my job xD) and i found a problem with head and eyes movements...
i "recorded" both head and eyes but only one of these were played...I checked the timeline and it was ok and can't find the problem

2) sometimes, in particular when i close and open again the project, when i make the video the character, intead run, slide on the ground for a small distance and then start again to run but when i play the video moving manually the arrow of the timeline the character run without any problem

sorry for english :P
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28/01/2011 04:22:25

Hoots_Mon
Hoots_Mon
Posts: 9
alakyr wrote:
hi guys i have 2 problems:

1) yeasterday i was playing with muzivo to waste time at work (lol i'm too fast to done my job xD) and i found a problem with head and eyes movements...
i "recorded" both head and eyes but only one of these were played...I checked the timeline and it was ok and can't find the problem..
sorry for english :P


I've had the same problem (in the two vids I've posted here).
None of the recorded eye movements for my Ghosty Dog lead guitarist (far right) play. A number of recorded (silent) speech/mouth movement in the organ solo don't play as well.

Regarding effects, I noticed the laser beams disappeared completely when I was recording camera cuts with the dry ice going, but they appear and work well in the final render.

My Radeon integrated graphics chip has only 256mb of ram (I thought it was 512mb initially), and the 2.1 mhz processor is going flat out the whole time Muvizu is open, so I suspect there's some heirachy of what the processor does and doesn't process while trying to keep up.
What are the specifications of your computer alakyr? That may have something to do with it.
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28/01/2011 08:59:13

alakyr
alakyr
Posts: 21
here at work were i had these problems i have:

CPU: Intel E5400 2.7ghz
GPU: nvidia gt 430 1gb
RAM: 4gb

at home i have but till now hadn't time to try these things:

CPU: Intel E8400 3ghz
GPU: nvidia 8800gt 512mb
RAM: 4gb @ 1066mhz

both have windows 7 home premium x64
edited by alakyr on 28/01/2011
edited by alakyr on 28/01/2011
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28/01/2011 10:08:07

alanMuvizu staff
alan
Posts: 2
Hi alakyr,

I tried this out here and it seems to work ok. Could you send me your .set file so I can have a look in it please.

Also can you tell me exactly how/what you did.

Thanks Alan.
edited by alan on 28/01/2011
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28/01/2011 10:11:16

alakyr
alakyr
Posts: 21
now is fixed..."only" had to re create the actions...the problems appears randomly when i open the file.....
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28/01/2011 10:22:19

Emily
Emily
(Account inactive)
Posts: 346
This happened to me too, but it was unpredictable and hard to recreate.
It's something we will need to check for when the next build is ready for testing
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02/02/2011 22:54:23

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
I dont know if this helps all that much, but I find the answer to the sliding to be just putting the timeline back to zero using the Home key. If you play it again after that it should work - seems to for me anyway.
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03/02/2011 02:07:45

RightURKen
RightURKen
Posts: 62
I've had the same issue is characters sliding instead of walking or running. It's happened a couple of times.
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03/02/2011 09:02:54

alakyr
alakyr
Posts: 21
ziggy72 wrote:
I dont know if this helps all that much, but I find the answer to the sliding to be just putting the timeline back to zero using the Home key. If you play it again after that it should work - seems to for me anyway.


mmm next time that it happen i'll try! thank you for the tip
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04/02/2011 13:26:54

freakmoomin
freakmoomin
Posts: 272
ziggy72 wrote:
I dont know if this helps all that much, but I find the answer to the sliding to be just putting the timeline back to zero using the Home key. If you play it again after that it should work - seems to for me anyway.


yep this is a bug that creeps up sometimes and ive found the solution ziggy72 mentions seems to solve the problem for me.
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06/02/2011 00:10:45

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Also noticed that moving the start of the timeline too close to the start of a character animation/movement block can cause sliding too, especially in the Make Video window. It seems that you can overlap the blocks with the start of the timeline okay (but not always), but there is a little buffer you might have to leave in the Timeline between the start point and the animation block to avoid it going into slidey mode. Again, works me for at least
edited by ziggy72 on 06/02/2011
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